Well, after playing game for a while, it has really good opportunities for development and even in this state it was pretty good actually. For just a prototype it's really good game and I really can see how this game could be an incredible game in the future. Good luck in development if you going to continue work on it.
Cool as fk, but it would be brilliant if Kurumi had a combo system like Dante's. I was thinking about it earlier, especially when playing Date A Live: Spirit Pledge back when it was available globally. A game like that could’ve been amazing — I mean, imagine a spin attack, City of Devouring Time, or even some new move. Combos like that would be so cool.
I'm playing a game now (about 20 minutes in). I'm trying to pull off some kind of combo — teleport in, shoot in the face, shoot again, and finish them off. If she had some kind of attack to launch enemies into the air, that would help a lot with chaining more combos(The game really needs to show what kind of attack kit she has. I only figured out her moves after spamming random bullshit on the gamepad.). Right now, when I keep trying to use that teleport-like move, I sometimes fall underground and then manage to get out by just jumping non-stop.
After getting S and A Tier ranks (1st and 2nd lvl), I wanted to exit — but either I couldn’t find the exit, or the game just doesn’t have one. I dunno. Still, it’s a cool game. Feels great. It really shows how much you can do — level up, story progression (I remember stuff from the ranobe like Jabberwocky and someone else — the Doll Master — and how awesome they were as bosses).
P.S. I’ve been watching Twitter — you know what kind of stuff a game like this really needs.
Yeah, what I’m trying to say with all this is — IT’S Fk BADASS.
The potential for this game is insane. I hope this game gets updated, I really like what is there so far. A Tutorial or some other way to view the controls in-game would be good though, maybe even a option to change the key binds. Also that might just be a me thing, but I would like it, if you could shoot without having to aim and either a auto aim system or a way to permanently target one enemy without having to hold right mouse button. I always wanted to play a 3D Date A Live game, keep up the good work.
I really enjoyed with this game, The controls is a kinda confusing the first time, I had the check this website to saw it. , the gameplay is so smooth I really like it, the animations and effects is pretty impressive and I like you added the originals FX Sounds of shooting flintlock/musket of the own Kurumi Tokisaki from Date A Live/Bullet Series. The lock camera to anchor the screen in the enemy is pretty cool and I like it shows their health, on my Date a Live Roblox Game I have something like that, but yours is 1000 better lol. The enemy´s AI are great worked I think and I like there are diferrent types of enemy, It makes more frenetic on combat (I don´t know if "Frenetic" makes sense what I trying to explain how feels when someone plays the game, Im spanish and my english grammar is not my best, sorry for that)
And the UI Menu I like you added the effect of moving (I mean the transitions) on Roblox is called that "TweenService" or "tweening UI" I don´t know what name has on Unity because I´m not a Unity Dev.
I see the games has potential and I hope this prototype could be someday go to the final version being a complete game with your goals complish.
Suggestions OR Bug/Glitch Found:
Keybinds UI:
It could be more harder to new people if they don´t know how to play so my suggestion is add something like Textlabels on the HUD showing the keybinds when they press a key on the keyboard or check it on the settings menu.
Enemy could be stare mode on "Queen´s Castle Map" when there are on the stairs:
Sometimes for no reason on that map when a enemy are on the stairs they stay AFK like if they were waiting for something. Maybe you fixed that on the new version what you´re working right now, but who knows.
Falling Infinite:
if you´re in the corner and you jump over your enemy, you could get collision problems like the tipic falling infinite. You can escape of that fortunally if you try to move with Dash/Teleport Ability.
Anyway that´s all, if you publish a new version and you need bug reports or whatever thing you can trust me! ;P
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When will it be released for Android I want to try it because I don't have a PC and I only have Android.
Well, after playing game for a while, it has really good opportunities for development and even in this state it was pretty good actually. For just a prototype it's really good game and I really can see how this game could be an incredible game in the future. Good luck in development if you going to continue work on it.
Cool as fk, but it would be brilliant if Kurumi had a combo system like Dante's. I was thinking about it earlier, especially when playing Date A Live: Spirit Pledge back when it was available globally. A game like that could’ve been amazing — I mean, imagine a spin attack, City of Devouring Time, or even some new move. Combos like that would be so cool.
I'm playing a game now (about 20 minutes in). I'm trying to pull off some kind of combo — teleport in, shoot in the face, shoot again, and finish them off. If she had some kind of attack to launch enemies into the air, that would help a lot with chaining more combos(The game really needs to show what kind of attack kit she has. I only figured out her moves after spamming random bullshit on the gamepad.). Right now, when I keep trying to use that teleport-like move, I sometimes fall underground and then manage to get out by just jumping non-stop.
After getting S and A Tier ranks (1st and 2nd lvl), I wanted to exit — but either I couldn’t find the exit, or the game just doesn’t have one. I dunno. Still, it’s a cool game. Feels great. It really shows how much you can do — level up, story progression (I remember stuff from the ranobe like Jabberwocky and someone else — the Doll Master — and how awesome they were as bosses).
P.S. I’ve been watching Twitter — you know what kind of stuff a game like this really needs.
Yeah, what I’m trying to say with all this is — IT’S Fk BADASS.
i want update in this year
Fuck I'm fan of the game.... There will be the possibility to use zaphkiel one day?
Yes, when I update it in the future.
I do intend to finish the game, but Im very busy.
https://x.com/DateABulletGame/status/1839452987980169562?t=x0FiJqPfRKDsZd59JJvw4Q&s=19
Will there be a new update?
Yes, though I don't know when
The potential for this game is insane. I hope this game gets updated, I really like what is there so far. A Tutorial or some other way to view the controls in-game would be good though, maybe even a option to change the key binds. Also that might just be a me thing, but I would like it, if you could shoot without having to aim and either a auto aim system or a way to permanently target one enemy without having to hold right mouse button. I always wanted to play a 3D Date A Live game, keep up the good work.
You can see the updates on twitter on @DateABulletGame !
Any progress?
I will play it later but thank you for creating a game on the date a live series it isn't really that popular and I appreciate it thank you so much
12/26/2023 Version: Unknown
My Experence and Feedback:
I really enjoyed with this game, The controls is a kinda confusing the first time, I had the check this website to saw it. , the gameplay is so smooth I really like it, the animations and effects is pretty impressive and I like you added the originals FX Sounds of shooting flintlock/musket of the own Kurumi Tokisaki from Date A Live/Bullet Series. The lock camera to anchor the screen in the enemy is pretty cool and I like it shows their health, on my Date a Live Roblox Game I have something like that, but yours is 1000 better lol. The enemy´s AI are great worked I think and I like there are diferrent types of enemy, It makes more frenetic on combat
(I don´t know if "Frenetic" makes sense what I trying to explain how feels when someone plays the game, Im spanish and my english grammar is not my best, sorry for that)And the UI Menu I like you added the effect of moving (I mean the transitions) on Roblox is called that "TweenService" or "tweening UI" I don´t know what name has on Unity because I´m not a Unity Dev.
I see the games has potential and I hope this prototype could be someday go to the final version being a complete game with your goals complish.
Suggestions OR Bug/Glitch Found:
Keybinds UI:
It could be more harder to new people if they don´t know how to play so my suggestion is add something like Textlabels on the HUD showing the keybinds when they press a key on the keyboard or check it on the settings menu.
Enemy could be stare mode on "Queen´s Castle Map" when there are on the stairs:
Sometimes for no reason on that map when a enemy are on the stairs they stay AFK like if they were waiting for something. Maybe you fixed that on the new version what you´re working right now, but who knows.
Falling Infinite:
if you´re in the corner and you jump over your enemy, you could get collision problems like the tipic falling infinite. You can escape of that fortunally if you try to move with Dash/Teleport Ability.
Anyway that´s all, if you publish a new version and you need bug reports or whatever thing you can trust me! ;P
Thank you for the response!
As for the controls, there will be a tutorial introduction on the next build, playing with a controller is highly recommended
And thank you for reporting the bugs, most of them are already fixed on the version Im working on
So, failed to load mono(although fixed with a reinstall), also game crashes on both nightmare and the debug lvl, so can't play
You're not the first one where that happens. Ill compile the game in IL2CPP to see if that solves the problem, please wait a little bit
Alright, let me know when that happens pls good sir
Updated the game, download the IL2CPP version and tell me if it works or not
beauty prototype
You need to click on "Nightmare" and then choose what level you want to play on
Game crashes when you pick the school garden, can't even pick queens castle